Usman Haque designs & builds spaces, structures, systems, platforms & companies. He works across many fields and scales, from interactive installations to networked environments, from participatory spectacles to urban infrastructure.

Companies · Organisations · Studios
Interactive Architecture • Urban Initiatives • Participatory Spectacles
Large-scale deployments, installations, events, and public interventions that transform how people relate to each other and their environments
T(h)ree
T(h)ree
Landscape intervention giving voice to a 200-year old tree
2025
Strata
Strata
Interactive architectural interventions in Barking Power Station
2024
Cloud of Impossibility
Cloud of Impossibility
Interactive tensegrity structure transforming a venue entrance
2024
Wild Imaginarium
Wild Imaginarium
New Interactive Entrance for Great Ormond Street Hospital
2024
Re:Wild Royal Docks
Re:Wild Royal Docks
Ten-year vision for urban wilding in East London
2021
Cinder
Cinder
Mixed-reality installation integrated into a BMS
2016
Assemblance
Assemblance
Collaborative immersive environment built on motion-tracked lasers
2014
Another Life
Another Life
Interactive urban environment in Bradford's City Park
2012
Marling
Marling
Urban-scale aurora brought to life by people's voices
2012
DIY City 0.01a
DIY City 0.01a
Configurable projection system for urban-scale interactive events
2012
Flightpath Toronto
Flightpath Toronto
Flylines, lasers & flightschool for low-carbon rapid public transport
2011
Primal Source
Primal Source
Floating cloud activated by the voices of thousands
2008
Evoke
Evoke
Interactive projection on York Minster's facade
2007
Reconfigurable House
Reconfigurable House
House embedded with thousands of low-tech sensors & actuators
2007
Project Unspecified
Project Unspecified
Inflatable structure designed and built by the public
2007
Open Burble
Open Burble
18-storey interactive structure designed & controlled by public
2006
Sky Ear
Sky Ear
Floating structure that responds to mobile phones and EMF
2004
Scents of Space
Scents of Space
Chamber for 3D positioning of fragrances without dispersion
2002
Moody Mushroom Floor
Moody Mushroom Floor
Interactive floor system with sound, light & smell outputs
1996